Beta v0.28 is here!
Legend of the Nine Rings » Devlog
Day 2 patch of Legend of the Nine Rings
Hey guys! So the "Day 2" patch of Legend of the Nine Rings is now live, and I've also transitioned to a new naming scheme: Beta v0.28, with the day 1 patch being retroactively renamed to Beta v0.27. Here's the list of things that have been updated since the original post:
Changelog (Beta 0.28):
- Fixed a bug where fish wouldn't fish right
- Changed the font
- Accessibility tweaks in the lower levels
Changelog (Beta 0.27):
- World size increased by 50%, now roughly 1/3 the size of the planned world
- Third ring (ring name == ???) is now available to find
- Fixed a bug where fish could fly
- Fixed a bug where sparkies would get caught on ledges and not follow their assigned pathing
- Increased immersivity of denizens of the Buried City
What's next?
- Probably some graphical updates, I've already devised a new color palette and art style.
- I'll probably focus on completely finishing the first three world map areas (the currently available locations) before I move on to anything new tbh
Files
9r_Day2Patch.zip 55 MB
Jun 22, 2020
9rWin.zip 117 MB
Jun 22, 2020
9rMac.zip 253 MB
Jun 22, 2020
9rLinux.zip 126 MB
Jun 22, 2020
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Legend of the Nine Rings
What if Zelda was a metroidvania game? (v0.29)
Status | In development |
Author | Cormorant42 |
Genre | Platformer, Puzzle |
Tags | Metroidvania |
More posts
- Beta v0.29, Indiepocalypse Issue #7Jul 22, 2020
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