Beta v0.29, Indiepocalypse Issue #7


I literally have no idea who's going to read this but I figure I should jot it down anyway.

Big announcement: Legend of the Nine Rings is going to be published in the seventh issue of the Indiepocalypse zine! Check out the zine here when it's published on August 7th. Relatively speaking, it's a rather small publication, but it's a milestone for me as it marks my first ever indie game published by an outside publisher, as well as the first indie game that will earn me a small amount of revenue. Hopefully this is the first step on a larger journey, but I'm just going to take it one step at a time. As a special treat, a preview of the zine's page on LotNR has been attached to this post (I'm like 90% sure it's not a breach of contract for me to post that lol).

In order to make LotNR publication-worthy, I've updated the beta to v0.29. Here's the changelog:

  • Added an auto-update function to make distribution easier as clients will be able to update themselves
  • Rescored the game with a new chiptune soundtrack:
    • 8-Bit Perfect Collection: (c) Bitter Sweet Entertainment, Inc., published by Degica Co., LTD
    • WARNING: Due to a completely overhauled soundtrack, old save files will no longer be compatible and will crash your game if you attempt to load them.
  • Bug fix: changed the way ring effects are applied for compatibility reasons
  • Removed excess and unused image files for a smaller overall file size

Files

LotNR_Beta029_Web.zip Play in browser
Jul 22, 2020
LotNR_Beta029_Win.zip 244 MB
Jul 22, 2020
LotNR_Beta029_Mac.zip 380 MB
Jul 22, 2020
LotNR_Beta029_Linux.zip 253 MB
Jul 22, 2020

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