Well, I made a gameboy game! Can take that off the bucket list.

What is Pixel Mural RPG 2b2t? Well, it's a Metroidvania-RPG combo that definitely fails to check boxes in both of those categories. It was originally made for GB Jam 8, and due to the presence of a time limit I didn't get to implement all of my grand ambitions for the game---but hey, that's life, amirite?

Anyway, it's basically just a small game where you get to explore an ancient Egyptian mural in 4 colors, fight some really tough* bosses, and find some hidden Easter eggs.

And yes, Pixel Mural RPG 2b2t is fully playable on GBC emulators.

Also -- super big shoutout to Taylor Kirkwood (https://itch.io/profile/tkirkwood9) for composing the soundtrack for this game! He wrote 8 fully-fledged chiptune .MOD songs along with 4 shorter jingles in like 3 days, so kudos to him. Make sure to follow him!

Pixel Mural RPG 2b2t was made in GBStudio 2 Open Beta.

Controls :

  • A - Throw Spear
  • B - Jump
  • D-Pad - Move Around
  • Start - View Map

On PC/Mac, the Gameboy controls are mapped to the following keys:

  • "A" - Z
  • "B" - X
  • "D-Pad" - Arrow Keys
  • "Start" - Enter


* "tough" as used here is subjective and depends upon the player

Download

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Click download now to get access to the following files:

PixelMuralRPG2b2t_v016_rom.zip 84 kB

Comments

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(1 edit)

Haha! I totally just went for the linear ending. 

I used the same approach for Breath of the Wild- tried to see if I could just win. 

Reminds me of Chrono Trigger- you choose when it ends.

That's a nice compliment! Thanks! I'm pretty sure like 99% of players could beat this game if they wanted to...I can, and I'm not particularly good at games, but then again I am the developer so I guess I have a leg up on everybody

Wow, loving the palette!

I'd say "thanks" but it's not my palette~ it's the one from Mini Jam 6x (where the theme was Ancient Egypt). I totally ripped it from the banner image...